May 12, 2005, 09:30 PM // 21:30
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#21
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Ascalonian Squire
Join Date: May 2005
Guild: Fatal Union
Profession: Monk
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Quote:
Originally Posted by jeffy
I am currently using E/Mo .. its pretty fun in PVP
Whats PVE ?
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Player Vs. Environment
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May 13, 2005, 03:38 PM // 15:38
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#22
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Frost Gate Guardian
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I ran with a couple in PvE that played them extremely well!
Last edited by Zilm; May 13, 2005 at 03:41 PM // 15:41..
Reason: forgot quote
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May 13, 2005, 03:40 PM // 15:40
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#23
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Frost Gate Guardian
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Quote:
Originally Posted by Care Less
mo/warrior works well in PvP .. sucks for pve tho
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I saw a couple that played them extremely weel in PvE!
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May 13, 2005, 09:44 PM // 21:44
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#24
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Academy Page
Join Date: Mar 2005
Guild: Kayu
Profession: A/Me
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mo/w
is pure gold
especialy with hammer on switch
knock down opponent
heal all party
awsome awsome stuff
and pvp with a sword or even with hammer they can be alot of painto any w/x
i wish my first class was mo not w
now im stuck with my w/mo (well not stuck but i hate eles mesmers and necros as second they just dont match the monk,the psn weakenings and all the spell cant be better than +3 mending breeze and rebirth-im always the last one to fall in battle or the last one to be standing on top of a mountain of corpses ;D)
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May 13, 2005, 09:52 PM // 21:52
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#25
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Krytan Explorer
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My Mo/W dominates in PvE and Arena PvP. In large scale or well-coordinated battles, she is less sucessfull. But then again she is more of a tank, less of a healer.
-Virt
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May 14, 2005, 08:27 AM // 08:27
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#26
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Lion's Arch Merchant
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Quote:
Originally Posted by Rasp
I tried that, and it really isn't that great (if you're using a pet).
Imagine being in a big lure, then your pet dies because you're trying to keep the other players alive. (ALL your skills become unuseable for a few seconds, long enough for your party to start dropping) After this, I quickly deleted that character. I only wanted /Ranger for the pet.
I'm personally using an E/Mo. That way I can be a DD or a healer, depending on the situation, with just a few attribute points redistribution.
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This is why you don't take a pet when it's likely he will die. I'll take a pet with me anywhere I have six party members, but as soon as I'm doing 20 missions/quests/PvP games with 8 people the pet goes. That's when it's either time to dust out healing spring, dryder's defense, and stormchaser or just focus on monk abilities. Mo/R players tend to be less-successful monks because they feel the need to capitalize on very visible abilities (damage traps, marksmanship, beast mastery). I'm not knocking trappers--dust trap in particular can completely turn the tide in a chaotic PvP battle. I'm just saying a monk shouldn't wield a bow or have a prominent Achilles' Heel running around in combat.
Mo/W builds are nice if you're a smiting or protection monk. In my experience these players tend to focus a little less on healing than I like from primary healers...which is fine, as long as they understand how to manage themselves in battle. It's frustrating to see a Mo/W charge in thinking censor's eq will save her, then have a mesmer consume her whole because of all her enchantments or have a ranger consume her with well-chained ranged attacks.
Mo/Me builds can be successful, but it depends on their role. Primary healers will probably find themselves relying heavily on support due to not having fast casting to support their energy-stealing and hex abilities. Protection monks, on the other hand, pair wonderfully with Mesmers.
This is pretty much true for pairing with all of the other caster classes. You'll find it requires careful balancing of attribute points and well-chosen skills. Most monks try too hard to have more than one job in PvP battles. I understand the argument, but I feel monks can't be effective unless they choose a role and put effort into excelling in that role. If you get distracted not only by your monk attributes but by your secondary as well, you'll be a less-effective monk in general. It's all about focus and balance.
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May 17, 2005, 11:02 PM // 23:02
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#27
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Frost Gate Guardian
Join Date: May 2005
Location: Chicago
Guild: Left For Dead
Profession: Mo/E
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I like Monk/Elementalist a lot for the glyphs. I tried being a Monk/Mesmer (ascension quests let you change your subclass) but channeling not as good as the elementalist glyph for energy management. The one really awesome spell is inspired hex which is an instant hex removal. Monk/Mesmer is good for PvP though...
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May 17, 2005, 11:45 PM // 23:45
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#28
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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I can recommend everything but Monk/Ranger in good conscience. Monk/Necro is pretty narrow though, something you take just for Offering of Blood or maybe Shadow of Fear or something. Monk/Warrior, Monk/Mesmer, and Monk/Elementalist are all solid.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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May 23, 2005, 03:21 PM // 15:21
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#29
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Ascalonian Squire
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"I can recommend everything but Monk/Ranger in good conscience."
I've never tried it, but wouldn't a monk/ranger combo using serpent's quickness to recharge monk spells have potential? I don't think you need to put much in WS to make serpent's quickness worth it.
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May 23, 2005, 04:19 PM // 16:19
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#30
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Banned
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I play Mo/E for the Wards, armor of Earth and possibly Obsidian Flesh when I finally Capture it. It's worked great for me. Ward against Melee has saved my life many times.
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May 23, 2005, 05:06 PM // 17:06
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#31
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Frost Gate Guardian
Join Date: Apr 2005
Location: not mexico
Guild: laaaaa
Profession: E/Me
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I use Monk/Ranger to unlock new skills. So far I'm loving the combo just because I'm just pveing with it right now. I simple love the snare trap. I place one down and stand in it during combat "just incase" hehe
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May 23, 2005, 05:49 PM // 17:49
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#32
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Lion's Arch Merchant
Join Date: May 2005
Location: Maryland
Profession: Mo/
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I'm a Monk/Elementalist, and all I use at the moment is Glyph of Lesser Energy from my Secondary. I'm spec'd 10 Healing, 10 Protection, 10 Divine Favor at the moment, with +1 DF scalp and a Major DF rune, and Minor Healing & Protection runes, putting me at 11/11/13.
Once I get Peace & Harmony, I'll probably only use Monk skills for group PvE. I haven't gotten much experience beyond the L15 arena, so not sure what I'll use for PvP, but I doubt I'll change anything (Protection Prayers seem way more powerful than Earth line).
A guildmate of mine is a Monk/Warrior, and he raves about Bonetti's Defense & Watch Yourself. He said he 'tanked' 3 Warriors in one fight in the L15 arena (probably poorly played/spec'd) for 4 minutes, once, because he wasn't running out of energy (due to Bonnetti's and 3 Warriors swinging at him) to fuel his heals.
I think Monks have enough great skills to not really need a secondary, if you want to play a support/healer role. If you want to deal damage, well, Monk primary isn't really the best choice, but it certainly works well as a secondary with Smiting Prayers.
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May 23, 2005, 06:01 PM // 18:01
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#33
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Frost Gate Guardian
Join Date: Apr 2005
Location: not mexico
Guild: laaaaa
Profession: E/Me
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Thats simular to what i have found too. Tried to build a nice pve tanker for UW/Fissure. Ele secondary seemed right but just didn't work out. Smiting/Protection skill line has much more potential for a "tank."
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May 23, 2005, 06:07 PM // 18:07
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#34
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Lion's Arch Merchant
Join Date: May 2005
Location: UK
Guild: Clan Arthur
Profession: Mo/Me
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I am playing Monk/Necro, and it seems to be a lesser used combo, but I like it. I wanted to be able to steal life from the enemy and give it to my teammates, which is effectively what I do.
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May 24, 2005, 01:46 AM // 01:46
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#35
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Ascalonian Squire
Join Date: Mar 2005
Profession: Mo/E
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>.< Mo/E is $$, 12divine, 12protection, & 11earth. Ward ele/melee with lifebond+balth seems to run pretty solid... doesnt do a damn thing as the primary healer tho
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May 24, 2005, 10:12 AM // 10:12
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#36
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Vashna
I've never tried it, but wouldn't a monk/ranger combo using serpent's quickness to recharge monk spells have potential?
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There's some potential but it really is fairly minimal. Simply put, the vast majority of your skills are going to be on fairly fast recharges, giving you minimal benefit from fast skill recharges. You could build a Monk around the longer recharge spells with Serpent's Quickness, but that would be a fairly atypical build, no? So Monk/Ranger would be like the Monk/Necromancer, but without the obvious outlet like Offering of Blood.
95% of the Monk/Rangers I've seen just grab a pet to clog up the front (they never pump Survival enough to make the damage matter), while the other 5% play pure Monks and took Ranger in order to unlock additional skills. It's a rare breed indeed.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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May 24, 2005, 01:54 PM // 13:54
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#37
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Lion's Arch Merchant
Join Date: May 2005
Location: Maryland
Profession: Mo/
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Quote:
Originally Posted by theft
>.< Mo/E is $$, 12divine, 12protection, & 11earth. Ward ele/melee with lifebond+balth seems to run pretty solid... doesnt do a damn thing as the primary healer tho
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Why go Monk Primary if you aren't a Primary healer? The only thing you'd get out of DF would be Blessed Signet (Ether Renewal is better) and +38 to whatever protection stuff you cast... but unless you're using Reversal of Fortune, it's unlikely you're really casting a Prot Prayer frequently enough to really capitalize on the DF bonus. I'd suggest just using a El/Mo build with 12 Energy Storage, 12 Protection, and 11 Earth. I'd think you'd have a lot more success.
You can be a primary healer with 12 DF, 12 PP, however. You just need to use Divine Boon and a spammable 5 en, fast casting Prot Prayer... like Reversal of Fortune or Mend Ailment. Guardian also works, but it's a slow cast (1s) comparitively. It's what I use as 'primary healer'.
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May 24, 2005, 03:03 PM // 15:03
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#38
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Ascalonian Squire
Join Date: Mar 2005
Profession: Mo/E
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Quote:
Originally Posted by Aug
Why go Monk Primary if you aren't a Primary healer? The only thing you'd get out of DF would be Blessed Signet (Ether Renewal is better) and +38 to whatever protection stuff you cast... but unless you're using Reversal of Fortune, it's unlikely you're really casting a Prot Prayer frequently enough to really capitalize on the DF bonus. I'd suggest just using a El/Mo build with 12 Energy Storage, 12 Protection, and 11 Earth. I'd think you'd have a lot more success.
You can be a primary healer with 12 DF, 12 PP, however. You just need to use Divine Boon and a spammable 5 en, fast casting Prot Prayer... like Reversal of Fortune or Mend Ailment. Guardian also works, but it's a slow cast (1s) comparitively. It's what I use as 'primary healer'.
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yea for "healing" i've used divine boon, but i didnt enjoy an extra pip of neg nrg (-5 total) i try to just stick to protecting my team with guardian/reversal stacked with lifebond+ward seems to really dampen the dmg. Simply put, its purely a protection build.
On the other hand tho, i wouldnt mind gettin healin prayers just for Word of healing, and vigorous spirit(good for protecting against enchant removal). But i'm not sure if i can run this build like i want it to without blessed signet.
Edit: I probably could try dumping earth magic for healing and see how it works out that way...
Last edited by theft; May 24, 2005 at 03:08 PM // 15:08..
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May 24, 2005, 03:24 PM // 15:24
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#39
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Krytan Explorer
Join Date: Apr 2005
Location: Shadar Logoth
Guild: The Legendary Majestic 12
Profession: N/
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I reallly like my Mo/Me tho I hardly use any of the Mez skills. Ill take one or two sometimes depending on the quest. The way I have my character's Attribute Points set up many of the the Mez skills arent all that great so the energy that some of them steal isnt really worth using them.
Right now I mostly use some of the Mez Mantras or HexBreaker. Mebbe after I get some more Attribute points down the road I can make the Mez aspect more useful. The prospect of healing teammies & stealing energy from the enemy to heal my teammies sounds really really good to me.
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May 24, 2005, 04:29 PM // 16:29
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#40
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Lion's Arch Merchant
Join Date: May 2005
Location: Maryland
Profession: Mo/
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Quote:
Originally Posted by theft
yea for "healing" i've used divine boon, but i didnt enjoy an extra pip of neg nrg (-5 total) i try to just stick to protecting my team with guardian/reversal stacked with lifebond+ward seems to really dampen the dmg. Simply put, its purely a protection build.
On the other hand tho, i wouldnt mind gettin healin prayers just for Word of healing, and vigorous spirit(good for protecting against enchant removal). But i'm not sure if i can run this build like i want it to without blessed signet.
Edit: I probably could try dumping earth magic for healing and see how it works out that way...
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You likely shouldn't try to play the healer role if you're supporting multiple Life Boons. My point was, there really is no reason to be a Monk primary if you aren't playing Primary healer.
Look at Ether Renewal, if you like Blessed Signet so much. Ether Renewal is leaps and bounds better.
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